game design – 社区黑料 America's Education News Source Tue, 17 Aug 2021 18:39:29 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 /wp-content/uploads/2022/05/cropped-74_favicon-32x32.png game design – 社区黑料 32 32 This Summer, Game Design on Tap to Remediate STEM Learning Loss /article/games-like-fortnite-and-minecraft-helped-some-kids-survive-pandemic-boredom/ Mon, 16 Aug 2021 18:30:00 +0000 /?post_type=article&p=576312 Sticky problems abound in education these days, but one recent afternoon as teacher Nathan Finley walked students through the latest level of a new, original maze-like video game they were designing, a particular problem loomed large.

Finley couldn鈥檛 get the level to end.

鈥淲e just now created our 鈥榚nd object,鈥欌 he narrated over Zoom to the class, explaining that if a player鈥檚 avatar, working its way through the maze, collides with this invisible digital item, it should prompt the computer to display a 鈥淵ou Win鈥 message, end the level, and send the player on to the next one.


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鈥淪o far, it still isn鈥檛 working,鈥 Finley said cheerfully, alternately checking lines of code and clicking on objects populating the screen. Perhaps it was the code they鈥檇 written together, or something else. 鈥淪o we need to figure out what鈥檚 going on here.鈥

While millions of kids play video games, few get a peek inside the detail-driven and frequently maddening process of creating games. But this summer, as educators puzzle over how to help students catch up on months of disrupted learning due to COVID-19, many are pushing to teach key STEM concepts via game design.

The idea has obvious advantages, supporters say: Kids already love games and spend hours playing and discussing them, so they鈥檙e highly motivated to learn the required material. And cracking games鈥 code open 鈥 whether to examine how it works, design new levels or create entirely new games 鈥 enables them to do math, logic, and design work they don鈥檛 often get in school.

鈥淚 like to say we鈥檙e giving kids the tools that they need to lead successful lives in the digital age 鈥 and preparing them for the coming of the metaverse,鈥 said Ed Fleming, founder of a long-running based in Philadelphia. The metaverse, a term coined by science-fiction novelist Neal Stephenson, refers to an all-encompassing 3-D digital space that resembles those of today鈥檚 massive multiplayer games.

Ed Fleming (Courtesy of Ed Fleming)

Fleming remembers where he was when he first understood the gravity of COVID-19. While attending an educational trade show in Philadelphia in February 2020, a colleague mentioned that the virus had just forced schools in Japan to close. 鈥淚 told my colleagues, 鈥楾his is going to come to the United States. We have to prepare for this coming summer.鈥欌

He began preparing to move his camp sessions online, where they remain, for the second summer in a row. Sessions run from $169.99 to $249.99 but Fleming offers about 100 scholarships each year to low-income campers.

It may seem ironic that some educators see the solution to online learning loss as more online learning, but both Fleming and his students say the experience is different. Game design and other technology-related topics, they say, translate well to online spaces like Zoom.

Teacher Brian Fairman leads an online lesson simulating roller coaster design at Fleming Tech Camps, a long-running summer program near Philadelphia. (Courtesy of Ed Fleming)

Savana Wanex, a rising eighth-grader and 鈥渁 big gamer鈥 in Orlando, Fla., said the camp鈥檚 online classes were actually an improvement over those of her private middle school.

鈥淚 was actually surprised at how much better it was than taking school online,鈥 she said. Since most of the classwork is in game design and related fields, 鈥測ou can team up with other people in games and work side-by-side with them, kind of like you’re close to them.鈥

She attended school almost entirely in-person last year, spending only a few weeks of class time online due to a short-term quarantine after a classmate tested positive for the virus. But Savana admitted, 鈥淒igital school is very hard.鈥 The larger difficulty, she said, lay in wearing masks all day and maintaining six feet of social distance between herself and others.

Savana Wanex (Courtesy of April Wanex)

鈥淚t鈥檚 just been a really weird year because you haven’t really been able to do those big group projects 鈥 you can’t really get together.鈥

Now in its 19th year, Fleming鈥檚 camp actually goes beyond simple maze games like the one that Nathan Finley and his students puzzled over. Aimed at students as young as second graders and as old as high school seniors, it offers lessons in computer coding and game design, but also in the visual arts and digital video, as well as more esoteric topics such as the Physics of Amusement Parks 鈥 all subjects required to build a complete and satisfying 3-D game.

The camp also invites students to create original content using advanced software routinely used by professional game designers, making the experience 鈥渁 great introduction to computer science,鈥 said longtime game design teacher Steve Isaacs. 鈥淭here鈥檚 the art piece, the sound engineering piece. It鈥檚 such a cross-curricular area. And again, kids love games, so why not capitalize on their agency in that area?鈥

Recent statistics from the Entertainment Software Association, the trade organization for the video game industry, suggest that gaming among young people, even as other entertainment forms such as streaming movies and social media abound. About three-fourths of people under 18 play video games weekly 鈥 though the average player is 31 years old 鈥 and nearly half of gamers are female.

Fleming started the camp in 2003, with about 200 students 鈥 only one of them a girl, he noted. Now girls comprise about 40 percent of his 1,300 campers. In fact, two recent sessions 鈥 one focused on the building game Roblox and another on digital fashion design 鈥 were attended only by girls.

Not just consuming but creating

A lifelong gamer, Fleming can trace the growth of his camp to his grad student days teaching e-commerce at Penn State University Great Valley, a remote campus west of Philadelphia. When the dot.com bubble burst, the university found itself with six classrooms of computers, but no students.

Fleming suggested bringing younger students onto campus to design games and applications.

The program started out teaching students the basics of tools like the since-discontinued Macromedia Flash from Adobe. It now routinely puts students through the paces of working in Unreal Engine, the software used to create Fortnite.

鈥淚 grew up with Atari joysticks,鈥 Fleming said. 鈥淎nd now the kids are growing up having the monolith in their hand and access to everything you could ever imagine.鈥 He held up a glass-slab mobile phone to illustrate his point. 鈥淲e just give them the tools to actually make that monolith do things that they want it to do.鈥

Dave Kramer, who has taught at the camp, and whose 13-year-old son Aiden attends it, said creating media, not just consuming it, was a huge motivation. The boy was eager to attend once he understood that 鈥測ou can be the person making those videos or making those games 鈥 instead of you just watching someone playing someone鈥檚 game. That really did intrigue him.鈥

But after a year of remote schooling, he was reluctant to place the boy into a summer program built around Zoom sessions and computer programming. 鈥淢y concern was too much screen time,鈥 he said. 鈥淎nd how we worked that out was once you got off of school or camp, then there was no other screen time pretty much for the rest of the day, except for earned time.鈥

He said the program has 鈥渁ctually worked out very, very well鈥 for Aiden, who loves video games, movies, and YouTube videos.He loves Fortnite, he loves Minecraft 鈥 you know, typical 13 year old.鈥

A creative 鈥渟andbox鈥 leads the way

Epic Games, creators of the wildly popular Fortnite series, actually built the first version of Unreal Engine in 1998, and it has since become highly influential in game design circles.

Epic Games鈥 Isaacs, himself a former special education and technology teacher, transitioned into the game design world from K-12 education. He and his wife, also a teacher, opened a computer training and gaming center that offered afterschool and summer programs. Eventually he persuaded his New Jersey school district to let him offer game design to middle schoolers in Basking Ridge, N.J., west of Newark.

Isaacs wrote the curriculum and built a program that offered not just game design but digital storytelling, and focused on iterative design, a process used in many areas that emphasizes improving on previous versions of a product.

Steve Isaacs (Courtesy of Epic Games)

鈥淢y feeling was (that) I was providing an opportunity for kids to find their passion,鈥 he said. 鈥淭here are so many different roles in the game design industry. I think it鈥檚 neat for kids to start to understand that there are different options that they can pursue.鈥

In 2018, Epic Games a 鈥渟andbox鈥 version of Fortnite that allows players to modify the game鈥檚 features and create their own 鈥渋slands,鈥 mini-games, and other assets.

Isaacs, a serial education entrepreneur who has also produced content for , a massive Minecraft 鈥渇an experience,鈥 saw an opportunity for educators. Last year, after more than two decades in the classroom, he retired and now is part of a that trains teachers on how to use Fortnite and its underlying engine for learning.

A teenaged Fortnite player in 2020. The game is immensely popular, especially with young people. At last count, as many as 12 million people played daily, with as many as 15 million logging on during special events or at the beginning of new seasons. (Frazer Harrison/Getty Images)

Fleming鈥檚 camp is using the Epic curriculum, even as the founder himself worries about what the Delta variant of COVID-19 holds for students in the fall.

鈥淚 definitely feel for this generation of kids,鈥 he said. 鈥淚鈥檝e tried to provide a platform for them to connect and engage and have fun while also learning.鈥

Thora Hicks, a rising eighth-grader in Pennsylvania, said she and a fellow camper at a previous session of Fleming鈥檚 camp became close friends playing and experimenting with the adventure 鈥渟andbox鈥 game Terraria. 鈥淎nd we鈥檙e still friends online to this day.鈥

Thora Hicks (Courtesy of Barry Hicks)

Hicks, who admitted she鈥檚 鈥渞eally interested in YouTube horror stuff,鈥 said people unfamiliar with virtual worlds like Roblox and Minecraft may not know the platforms make it easy to explore interests and make friends. 鈥淚 mean, there’s more stuff to do than IRL [in real life]. It鈥檚 kind of like an enhancement of the real world 鈥 you鈥檙e allowed to have fun and to meet new people and just have a good, fun time with people from all over the world. And it鈥檚 an easier way to find people with the same interests as you.鈥

Kramer, whose son Aiden attends the camp, said Fleming鈥檚 program works because his instructors are leveraging kids鈥 love of games and 鈥渟howing them that there鈥檚 math and science in there, along with art and storytelling and creative writing 鈥 all these aspects that they might struggle with in school, they鈥檙e now finding that avenue to get them interested in all of those things.鈥

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