Playful Learning Landscapes
Meeting children where they are with what they need
Plaza. Piazza. Town square. The names may differ region to region, but they describe similar spaces: a place where residents of a town or neighborhood 鈥 young, old and in-between 鈥 gather and interact simply as a function of their shared lives. Throughout human history, those spaces have provided a lush learning experience for the children playing around, among and with the adults gathered there.
That focal point of the piazza has gone missing in much of contemporary American society 鈥 along with the very idea of play as a worthy human activity 鈥 but a new movement is afoot to bring back such public spaces, with a 21st century twist. What if the everyday places where people spend time 鈥 bus stops, parks, grocery stores and other public areas 鈥 could be transformed into learning hubs in which the design of the place itself organically calls for interaction among caregivers and children? What if those places actually invited play in a highly specific way that could help children develop academic skills and the competencies they鈥檒l need in a rapidly changing future?
An exciting answer to those questions is the (PLL) movement, which fuses the science of learning with architect Itai Palti鈥檚 movement to transform mundane built environments into something more magical. The brilliance of the venture is that its installations manage to cover the scientific bases without looking as though they鈥檙e doing much at all 鈥 just providing a lot of fun with an upgraded version of hopscotch or puzzles on a wall that abuts an ordinary park bench.

鈥淎s we started planning our project, for example, we asked some basic questions,鈥 says early learning scholar and author . 鈥淲e wondered why a bench is 鈥榡ust a bench鈥 and if it has to be just that. Couldn鈥檛 we transform a normal bench? One of the easiest ways to achieve that was to put four different puzzles right next to the bench.鈥
鈥淚t turns out that when people are playing with puzzles, they are not only discussing things like alignment, but concepts like 鈥榦n, around and through鈥 and asking, 鈥楧oes it match?鈥 鈥 which all turn out to be spatial terms that relate to later math and STEM ability.鈥
The serious side of Playful Learning Landscapes is its focus on an urgent need globally to optimize early education in and out of schools. The U.N. reports that by mid-century, more than two-thirds of the world鈥檚 children will be living in urban areas and that most will reach adulthood without even the basic secondary skills required for work in a rapidly changing world. One response to this urgent need has been good progress on creating high-quality universal preschool, a critical step that has been shown to make a difference in school readiness that translates into later successes. However, this solution alone can鈥檛 really remedy the need.
Children typically spend only 20% of their waking time in classrooms. Some societies, including the U.S. to some degree, have tried to optimize that remaining 80% of kid hours by piling on more schoolwork, tutoring and assignments in an effort to give children a head start on academic skills such as reading and math. In this paradigm, play is viewed as superfluous and expendable.
, early learning scholar and Hirsh-Pasek鈥檚 longstanding collaborator, says this elimination of play is a giant step in the wrong direction.
鈥淲e know from the research that children learn the most when they are active, not passive,鈥 Golinkoff says. 鈥淪chools often have little kids sitting for enormous amounts of time, receiving information from above, and that really doesn鈥檛 work. You can throw a phone book at an adult and tell them to memorize the first page and they鈥檒l figure out a way to do that because adult minds have metacognition, which is the ability to push our minds around in service of our goals. Children don鈥檛 have that yet, so we have to make learning exciting and enable them to be active.
鈥淥ne thing psychology has shown us for the past 25 years is that children learn language and learn about the world when they have conversations where they are active participants with caregivers. Whether that鈥檚 a grandparent, a father, a mother, it doesn鈥檛 matter. Kids learn when they have the opportunity to participate in the conversation about things they鈥檙e interested in.鈥
Golinkoff and Hirsch-Pasek describe themselves as professors and intellectual entrepreneurs who take research out into the world in a way that involves people and doesn鈥檛 just show or tell them information but makes them a part of it. With the , they set about to create installations to captivate children鈥檚 minds in ways that support lifelong learning and great social outcomes 鈥 and they made sure those installations are in the children鈥檚 own neighborhoods.
鈥淭hey don鈥檛 have to travel, they don鈥檛 have to pay money,鈥 Golinkoff says. This is especially important for low-income communities, where research shows the children tend to lag behind more affluent peers in language and spatial skills from a very early age and often have less access to resources and interactions with caring adults that can assist in their development.
鈥淚f I am a parent and I have to worry about my child being safe and being fed, honestly, one of the last things on the list is whether I鈥檓 giving them cognitive stimulation,鈥 Hirsh-Pasek says. 鈥淟ots of kids don鈥檛 have homes filled with puzzles and books, but can鈥檛 we do something to spark those conversations and involve two or maybe three generations in the process?鈥
The goal of the PLL installations and activities is to move beyond the replication of a 鈥渙ne size fits all鈥 installation to work with communities, businesses, governments and other organizations to create specific projects that incorporate playful learning design and principles into a variety of spaces that fit into the neighborhood. Many of these projects can be quite inexpensive, such as 鈥淪upermarket Speak,鈥 in which the scientists posted funny signs in grocery stores, with questions designed to promote parent-child interaction 鈥 鈥淒o you know milk comes from a cow? What else comes from a cow?鈥 The researchers observed a 33% increase in parent-child interaction when the signs went up, Hirsh-Pasek says. All for a project cost of $65.
LEGO provided $5,000 for another project, 鈥淧lay Wall,鈥 that involved placing chalkboards in neighborhoods inscribed with the phrase, 鈥淲hen I was little, I played 鈥︹ and chalk so people could fill in their answers.
鈥淚n two and a half hours, the neighbors had filled up the chalkboard with things they had liked when they were little and the older people were teaching some of the younger kids some of their games,鈥 Hirsh-Pasek says. 鈥淓verybody gathered around those chalkboards.鈥 The project hopes to host an intergenerational event featuring those games.
Key to the success of each installation has been the active participation of community members. In one Philadelphia project, for instance, community members picked a spot where Martin Luther King, Jr. had given one of his first speeches and more than 100 community children helped build the installation. PLL hired neighborhood people who didn鈥檛 have jobs and trained them to be 鈥渄ata ambassadors鈥 who observed and recorded the project鈥檚 impact, following professional, scientific protocols that govern studying human subjects.
The future for most of the world鈥檚 children will be markedly urban. Results from Playful Learning Landscape鈥檚 pilot projects show that with thoughtful design based on careful research, cities themselves can become change agents that captivate children鈥檚 imaginations, foster intellectual and social development, and enhance human interaction just like those familiar piazzas.
This story originally published on Early Learning Nation and is now archived on 社区黑料. Learn more here.